Book chapter

At the Intersection of Art, Architecture and Archaeology: 3D Virtualization and Contemporary Heritage

Herbert D. G. Maschner
Global Digital Heritage, United States

Víctor Manuel López-Menchero Bendicho
Global Digital Heritage, United States

Miguel Ángel Hervás Herrera
Baraka Arqueólogos, Spain

Jeffrey Du Vernay
Global Digital Heritage, United States

Aurelia Lureau
Global Digital Heritage, United States

James Bart McLeod
Global Digital Heritage, United States


ABOUT THIS CHAPTER

We are at a global transition where disciplines from art to computer engineering intersect in the realm of global digital heritage. This has been facilitated by the development of desktop high-speed computing, inexpensive photogrammetry software, and digital photography. These technologies, and the tools to make them useful both in the lab and on the web, require the appropriate integration of technical skill, artistic license, archaeological background knowledge, and architectural realities.
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Keywords: Archaeology, Architecture, 3D Virtualization

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Pages: 34-40

Published by: Firenze University Press

Publication year: 2018

DOI: 10.36253/978-88-6453-707-8.08

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© 2018 Author(s)
Content licence CC BY 4.0
Metadata licence CC0 1.0

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Publication year: 2018

DOI: 10.36253/978-88-6453-707-8.08

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© 2018 Author(s)
Content licence CC BY 4.0
Metadata licence CC0 1.0

References

  1. F. Remondino and S. Campana, 3D Recording and Modelling in Archaeology and Cultural Heritage: Theory and Best Practices. BAR International Series 2598, Archaeopress, 2014.
  2. F. Stanco, S. Battiato, G. Gallo, Digital Imaging for Cultural Heritage Preservation: Analysis, Restoration, and Reconstruction of Ancient Artworks, CRC Press, Taylor and Francis Group, LLC, 2011.
  3. E. Sylianidis and F. Remondino, 3D Recording, Documentation and Management of Cultural Resources, Whittles Publishing, 2016.
  4. M. L. Vincent, V. Manuel Lopez-Menchero Bendicho, M. Ioannides, T. E. Levy, Heritage and Archaeology in the Digital Age: Acquisition, Curation, and Dissemination of Spatial Cultural Heritage, Springer International Publishing, 2017.
  5. A. Acevedo and N. V. Franco, Aplicación de DStretch-ImageJ a imágenes digitales del arte rupestre de Patagonia (Argentina). In Comechingonia Virtual: Revista Electrónica de Arqueología, 6(2): 152-175, 2012.
  6. R. Manzanilla, El uso del programa Dstretch para el registro de las Pinturas de la Cueva de la Peña Colorada, Estado de Guerrero, México. In Arkeos, 37:1043-1057, 2015.

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Maschner, H.; López-Menchero Bendicho, V.; Hervás Herrera, M.; Du Vernay, J.; Lureau, A.; Bart McLeod, J.; 2018; At the Intersection of Art, Architecture and Archaeology: 3D Virtualization and Contemporary Heritage. Firenze, Firenze University Press.


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